Borderlands 4

Project Overview

Borderlands 4 brings intense action, badass Vault Hunters, and billions of wild and deadly weapons to an all-new planet ruled by a ruthless tyrant.

My Role: Open World Level Designer
Project Length: Jan 2022-Sept 2025
Engine: Unreal Engine 5

I primarily worked on the regions Cuspid Climb and Heart of the Mountain. My levels were featured in the main mission Shadow of the Mountain, as well as the side missions Wayward Gun, Flat Kairoser, and Way Too Chill, and Peak Performance. Additionally, my level design work can be seen throughout the Terminus Range in encounters, dynamic activities, collectibles/loot, safehouses, flow, pacing, challenges, and collision/optimization, all with a focus on creating an immersive, seamless open world experience.

Original greybox blockouts, design documentation, and editor tool screenshots are withheld due to an active NDA. All images are in-game final renders.

Level Designed Red Enclosed Areas